I was doing some tinkering with OpenGL and some code I copied from the example
used Vec::resize() to resize a vector. And I discovered this was terribly
slow when not compiled for release.
Blog posts
TIL - Rust vec.resize() is slow in debug
2020-04-25
Managing colors on Android with HSLuv
2020-03-09
Android do not provide HSLuv support out of the box, here is a little trick to generate Android colors from an HSLuv source.
HSLuv, a developer friendly perceptual color space
2020-03-08
As a developer, managing colors can be tedious, but there are "developer friendly" solutions, HSLuv is one of them and I will explain what it is and how it can help.